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Have I Got Time?

Like Tears of the Kingdom, but shorter

Tears of the Kingdom's main story is about 60 hours. These keep the part you came for (go anywhere, climb anything, solve it your own way) and finish in half the time or less.

Shorter games like Tears of the Kingdom, shortest first, with each one's main story in hours and its share of Tears of the Kingdom's 60 hours.
Game

A Short Hike Adventure

1.5 h3% of the time

Climb a mountain on a small island by any route you like, then glide back down. An afternoon, start to finish.

Keeps
Climbing anything, gliding off it and finding something at the top.
Drops
Combat, crafting and building. It's a walk with a view.

Sable Adventure

7.5 h13% of the time

A coming-of-age ride across a desert drawn like a French comic. A hoverbike, a glider and whatever is over the next dune.

Keeps
Open desert, climbing and gliding, and the pull of the horizon.
Drops
Combat. Nobody fights anybody.

Tunic Adventure

12 ha fifth of the time

The old Zelda structure seen by a fox, with an instruction manual you collect in pages and slowly learn to read.

Keeps
A world full of secrets you open with knowledge rather than keys.
Drops
The physics toys. The puzzles are on paper, not in the world.

The Legend of Zelda: Link's Awakening Adventure

14 ha quarter of the time

The 2019 remake of the Game Boy one, in toy-box plastic. Classic dungeons on an island that is not what it seems.

Keeps
Zelda dungeons, items that open new paths and an island to poke around.
Drops
Free order and building. Dungeons come one after another.

The Legend of Zelda: A Link Between Worlds Adventure

16 ha quarter of the time

The classic Zelda that came closest to Breath of the Wild's freedom. You rent the items and take the dungeons in any order.

Keeps
Dungeons in the order you choose, and a wall-walking trick that turns every room into a puzzle.
Drops
The scale. It's a top-down map you can learn in a weekend.

Outer Wilds Adventure

17 h28% of the time

Fly anywhere in a tiny solar system from the first minute, and work out why it keeps ending.

Keeps
Go anywhere from the start and work out how the world fits together.
Drops
Combat, gear and every upgrade except knowledge.

The Legend of Zelda: Echoes of Wisdom Adventure

21 ha third of the time

Zelda's own turn, with a rod that copies beds, tables and monsters so you can solve things your way. The nearest thing to Ultrahand that isn't Ultrahand.

Keeps
Solving problems with whatever you can conjure, and a Hyrule to do it in.
Drops
Physics building and the sky. It's top-down.

Immortals Fenyx Rising Action adventure

25.5 h43% of the time

Breath of the Wild's structure with Greek myth painted on, and two narrators who never stop bickering. The most direct copy here.

Keeps
Stamina climbing, gliding, puzzle vaults and an open world to wander.
Drops
Ultrahand, and some of the charm.