Like Tears of the Kingdom, but shorter
Tears of the Kingdom's main story is about 60 hours. These keep the part you came for (go anywhere, climb anything, solve it your own way) and finish in half the time or less.
| Game | Main story | Of Tears of the Kingdom |
|---|---|---|
A Short Hike Adventure 1.5 h3% of the time Climb a mountain on a small island by any route you like, then glide back down. An afternoon, start to finish.
| 1.5 h | 3% |
Sable Adventure 7.5 h13% of the time A coming-of-age ride across a desert drawn like a French comic. A hoverbike, a glider and whatever is over the next dune.
| 7.5 h | 13% |
Tunic Adventure 12 ha fifth of the time The old Zelda structure seen by a fox, with an instruction manual you collect in pages and slowly learn to read.
| 12 h | a fifth |
The Legend of Zelda: Link's Awakening Adventure 14 ha quarter of the time The 2019 remake of the Game Boy one, in toy-box plastic. Classic dungeons on an island that is not what it seems.
| 14 h | a quarter |
The Legend of Zelda: A Link Between Worlds Adventure 16 ha quarter of the time The classic Zelda that came closest to Breath of the Wild's freedom. You rent the items and take the dungeons in any order.
| 16 h | a quarter |
Outer Wilds Adventure 17 h28% of the time Fly anywhere in a tiny solar system from the first minute, and work out why it keeps ending.
| 17 h | 28% |
The Legend of Zelda: Echoes of Wisdom Adventure 21 ha third of the time Zelda's own turn, with a rod that copies beds, tables and monsters so you can solve things your way. The nearest thing to Ultrahand that isn't Ultrahand.
| 21 h | a third |
Immortals Fenyx Rising Action adventure 25.5 h43% of the time Breath of the Wild's structure with Greek myth painted on, and two narrators who never stop bickering. The most direct copy here.
| 25.5 h | 43% |