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Have I Got Time?

Like Baldur's Gate 3, but shorter

Baldur's Gate 3's main story is about 75 hours. These keep the part you came for (a party with opinions, dice that decide things, choices the story remembers) and finish in under half that.

Shorter games like Baldur's Gate 3, shortest first, with each one's main story in hours and its share of Baldur's Gate 3's 75 hours.
Game

Citizen Sleeper Narrative RPG

7 h9% of the time

A tabletop RPG for one, on a space station. You roll your dice at the start of each day, then decide what to spend them on.

Keeps
Dice that decide things, and people who remember what you did for them.
Drops
Combat and the party. It's one person on one station.

Shadowrun: Dragonfall Tactics RPG

20.5 ha quarter of the time

Cyberpunk Berlin, a crew of misfits and the best writing in the series. The Director's Cut is the version to get.

Keeps
Turn-based fights in cover, and a crew whose stories you finish one at a time.
Drops
The swords. Elves carry shotguns here.

Tyranny CRPG

20.5 ha quarter of the time

The evil overlord has already won and you are one of his judges. Short for an Obsidian RPG, and better for it.

Keeps
Companions with opinions, factions that remember and choices that close whole regions off.
Drops
Turns. Fights are real time, paused whenever you like.

Disco Elysium RPG

23.5 ha third of the time

A detective with amnesia and two dozen voices in his head arguing about it. Failing a check is often the better story.

Keeps
Skill checks on dice, and the pleasure of failing them.
Drops
Combat. Every fight is a conversation or a roll.

Mass Effect 2 Action RPG

24.5 ha third of the time

Recruit a crew, earn their loyalty, then take them somewhere they might not come back from. The companion half of Baldur's Gate 3, in space.

Keeps
Companions with missions of their own, romances, and a finale decided by how well you knew them.
Drops
Dice and turns. Between conversations it's a cover shooter.

Star Wars: Knights of the Old Republic RPG

28.5 h38% of the time

Dungeons & Dragons rules running under a Star Wars coat. BioWare's own route from Baldur's Gate to Mass Effect.

Keeps
The d20 maths, a party you take everywhere and a light side you can lean away from.
Drops
Turn-based tactics. Actions queue in real time, paused at will.

Planescape: Torment CRPG

31 h41% of the time

The Dungeons & Dragons game where talking is the main weapon. Dense, strange and still the high mark for writing in the genre.

Keeps
D&D underneath, companions with history and more words than most novels.
Drops
Most of the fighting. You can talk your way past nearly all of it.