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Games you can finish in a weekend

Eleven games sized for a free Saturday and Sunday — roughly four to twelve hours of main story. Start Friday night, roll credits before Monday.

GameMain story
Katana Zero

One-hit kills, instant rewinds. Plays like a playable synthwave track.

~4h
Hotline Miami

Top-down carnage with a nasty question underneath. The soundtrack does half the work.

~5h
Bastion

The narrator reacts to everything you do. Supergiant's first game, still one of their tightest.

~6.5h
Metroid Dread

Nintendo remembered how to make you feel hunted. Crisp to a fault.

~8.5h
Ori and the Blind Forest

Gorgeous and surprisingly demanding. The Ginso Tree escape is the whole pitch.

~8.5h
Sifu

Every death ages you. A kung-fu movie you have to earn scene by scene.

~9h
A Plague Tale: Innocence

Two siblings, several thousand rats. Linear in the good, confident way.

~10h
Hi-Fi Rush

A rhythm brawler where the whole world bounces on the beat. Shipped with zero marketing and deserved more.

~11h
Doom

The 2016 one. Push forward, never reload, feel better about everything.

~11.5h
Control

A brutalist government building that rearranges itself. The Ashtray Maze is worth the trip alone.

~12h
Dishonored

Every level is a puzzle box with six lids. Short if you rush it — but you won't.

~12h